A stunning Samsung Gear VR game that evolves around a young boy, Nerow, that needs to restore the balance between dark and light. The player needs to help Nerow by solving puzzles and illuminating the world.
A solo project in which I implemented the Physically Based Ray and Path tracing Rendering techniques. The project was written in C++ in a custom framework, implementing multiple materials and BRDF's.
With a group of four programmers, we've attended and won a 48 hour game jam to create a game for the Samsung Gear VR, without a Game Engine and creating motion tracking with the Microsoft Kinnect.
This was my first rendering project as a solo project in which I implemented DirectX 11 and after that I joined a group project in which I acted as technical lead and implemented the Deferred Rendering technique.
A soon to be released game in which the player controls the kind and his army and has to defeat the enemies while exploring dungeons. The project is created in Unreal Engine 4, where I was optimizing the graphical aspect of the game.
Pillow's Willow is a technical demo that was created for HTC Vive and Oculus Rift Virtual Reality headsets. The project was a commercial project, created in a small time frame and later shown on the GDC 2016 expo.